Immersive Virtual Reality (VR) systems such as the Oculus Rift or HTC Vive provide a sense of “presence” that is not available in traditional voice or video based communication methods. Without the sense of “presence” in the environment, a designer’s interpretation of the environment or design in question may be ill informed or skewed, based on the communication medium. The authors of this paper present a method to dynamically recreate a real-world environment in a virtual environment and provide an interface for physically-present individuals and geographically dispersed team members to collaborate. The method allows multiple remote users to naturally and immersively view a realistic representation of a dynamic real-world location in real time. This process incorporates consumer RGB-D sensors and VR systems into a distributed, multi-user virtual environment that has the ability to render large visual data in real-time. A case study using commodity RGB-D sensors, computing hardware, and standard TCP internet connections is presented to demonstrate the viability of the proposed method.
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ASME 2017 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
August 6–9, 2017
Cleveland, Ohio, USA
Conference Sponsors:
- Design Engineering Division
- Computers and Information in Engineering Division
ISBN:
978-0-7918-5811-0
PROCEEDINGS PAPER
Connecting the Real-World and the Virtual World Through Dynamic Environment Rendering
Kevin Lesniak,
Kevin Lesniak
Pennsylvania State University, University Park, PA
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Conrad S. Tucker
Conrad S. Tucker
Pennsylvania State University, University Park, PA
Search for other works by this author on:
Kevin Lesniak
Pennsylvania State University, University Park, PA
Conrad S. Tucker
Pennsylvania State University, University Park, PA
Paper No:
DETC2017-67738, V001T02A064; 11 pages
Published Online:
November 3, 2017
Citation
Lesniak, K, & Tucker, CS. "Connecting the Real-World and the Virtual World Through Dynamic Environment Rendering." Proceedings of the ASME 2017 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. Volume 1: 37th Computers and Information in Engineering Conference. Cleveland, Ohio, USA. August 6–9, 2017. V001T02A064. ASME. https://doi.org/10.1115/DETC2017-67738
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